![]() If you dig through the program binary, you will see the SDL2 data stored there in plain CSV. If having trouble with them, this page may help: Genuine Xbox controllers can be their own animal in spite of SDL2 support. Please note: I haven't tested qjoypad myself yet. River Raid Squadron doesn't use any analog controls (it uses analog sticks in a binary way) so sending the keystrokes will work just as well (assuming qjoypad has latency similar to SDL2). If your controller is not on this list (likely if it came out after 2017-ish), then I recommend you use a tool such as qjoypad to send keystrokes with your gamepads. ![]() And, because GM:S did a total bait-and-switch switcharoo from v1 to v2 for a high price-and stopped supporting v1 very shortly after they stopped selling it, this is the outdated list I am stuck with for now. Annoyingly, GameMaker: Studio has seen fit to hard code their list of supported controllers even though they use a standard SDL2 def file.
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